Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTS 360M
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.292 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Adrien\Documents\Suvival-Horror\occulus - survival\ProjetSurvival\Game_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 5.310379 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1333.
Total: 3.093342 ms (FindLiveObjects: 0.130556 ms CreateObjectMapping: 0.043249 ms MarkObjects: 0.747769 ms  DeleteObjects: 0.187952 ms)

UnloadTime: 4.631727 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1324.
Total: 1.504432 ms (FindLiveObjects: 0.125301 ms CreateObjectMapping: 0.046482 ms MarkObjects: 0.373480 ms  DeleteObjects: 0.161679 ms)

UnloadTime: 4.102629 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 223.
Total: 5.833009 ms (FindLiveObjects: 0.034761 ms CreateObjectMapping: 0.038398 ms MarkObjects: 0.261921 ms  DeleteObjects: 3.543621 ms)

UnloadTime: 1.676621 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1365.
Total: 1.706936 ms (FindLiveObjects: 0.132577 ms CreateObjectMapping: 0.052545 ms MarkObjects: 0.407029 ms  DeleteObjects: 0.314467 ms)

UnloadTime: 4.350808 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 224.
Total: 4.834231 ms (FindLiveObjects: 0.035165 ms CreateObjectMapping: 0.044057 ms MarkObjects: 0.282131 ms  DeleteObjects: 3.571106 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
